Type: | Package |
Title: | Read and Write '.gltf' and '.glb' Files |
Version: | 1.0.7 |
Maintainer: | Duncan Murdoch <murdoch.duncan@gmail.com> |
Description: | The 'glTF' file format is used to describe 3D models. This package provides read and write functions to work with it. |
License: | GPL-2 |
Encoding: | UTF-8 |
Depends: | R (≥ 3.5.0) |
Imports: | jsonlite, rgl (≥ 0.108.43), grDevices, R6, base64enc |
URL: | https://github.com/dmurdoch/rgl2gltf |
BugReports: | https://github.com/dmurdoch/rgl2gltf/issues |
Suggests: | rmarkdown, knitr, misc3d, V8, manipulateWidget, png, jpeg |
VignetteBuilder: | knitr, rmarkdown |
RoxygenNote: | 7.3.2 |
NeedsCompilation: | yes |
Packaged: | 2024-11-19 17:02:38 UTC; murdoch |
Author: | Duncan Murdoch [aut, cre], Morten S. Mikkelsen [cph] |
Repository: | CRAN |
Date/Publication: | 2024-11-21 08:40:01 UTC |
R6 Class for glTF file objects
Description
The glTF file spec is described here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html. This object encapsulates most of the data from those files.
Super class
rgl::Buffer
-> gltf
Public fields
scene
The default scene number
Methods
Public methods
Inherited methods
rgl::Buffer$addBufferView()
rgl::Buffer$as.list()
rgl::Buffer$closeBuffer()
rgl::Buffer$closeBuffers()
rgl::Buffer$dataURI()
rgl::Buffer$getAccessor()
rgl::Buffer$getBuffer()
rgl::Buffer$getBufferview()
rgl::Buffer$load()
rgl::Buffer$openBuffer()
rgl::Buffer$openBufferview()
rgl::Buffer$readAccessor()
rgl::Buffer$readAccessor0()
rgl::Buffer$saveOpenBuffer()
rgl::Buffer$setAccessor()
rgl::Buffer$setBuffer()
rgl::Buffer$setBufferview()
rgl::Buffer$writeBuffer()
Method new()
Usage
Gltf$new(json = NULL, defaultbin = NULL)
Arguments
json
List read from glTF file.
defaultbin
Optional external binary file.
Method addAccessor()
Write values to accessor, including min
and max
.
The glTF standard requires min
and max
values in
accessors, whereas other uses of buffers may not.
This function stores in the usual way using the
Buffer$addAccessor()
method, and then adds
min
and max
values.
The standard also doesn't support signed 4 byte integers or double precision values, so we test for those here.
Usage
Gltf$addAccessor(values, target = NULL, types = "anyGLTF", normalized = FALSE)
Arguments
values
Values to write.
target
Optional target use for values.
types
Allowed types (from names of
rgl::gltfTypes
), orc("any", "anyGLTF")
).normalized
Are these normalized integer values?
Returns
New accessor number.
Method getScene()
Get scene object.
Usage
Gltf$getScene(sc)
Arguments
sc
Scene number.
Returns
Scene object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-scene.
Method setScene()
Update scene record.
Usage
Gltf$setScene(sc, scene)
Arguments
sc
Which scene to update.
scene
New scene record.
Method addScene()
Add a scene object.
Usage
Gltf$addScene()
Returns
Scene number.
Method addToScene()
Add node to scene.
Usage
Gltf$addToScene(scene, node)
Arguments
scene
Scene number to modify.
node
Node number(s) to add.
Method defaultScene()
Get default scene, creating it if necessary.
Usage
Gltf$defaultScene()
Returns
Scene number.
Method getNode()
Get node object.
Usage
Gltf$getNode(n)
Arguments
n
Node number.
Returns
Node object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-node.
Method setNode()
Set node object.
Usage
Gltf$setNode(n, node)
Arguments
n
Node number.
node
New node object.
Method addNode()
Add a node object.
Usage
Gltf$addNode(mesh = NULL, matrix = NULL, extras = NULL)
Arguments
mesh
A mesh number.
matrix
A matrix transformation for the node.
extras
A list of extras, typically
rgl
objects.
Returns
Node number.
Method addChild()
Add node as child of another.
Usage
Gltf$addChild(parent, node)
Arguments
parent
Node number to modify.
node
Node number(s) to add as children.
Method setParents()
Set parent member for all nodes
Usage
Gltf$setParents()
Method getSkin()
Get skin object.
Usage
Gltf$getSkin(skin)
Arguments
skin
Skin number.
Returns
Skin object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-skin.
Method setSkin()
Set skin object.
Usage
Gltf$setSkin(n, skin)
Arguments
n
Skin number.
skin
New skin object.
Method getJoint()
Get joint node.
Usage
Gltf$getJoint(skin, num)
Arguments
skin
Skin number.
num
Joint number.
Returns
Node object
Method getInverseBindMatrices()
Get "inverse bind matrices".
These matrices undo the existing transformation before applying the skin transformations.
Usage
Gltf$getInverseBindMatrices(skin)
Arguments
skin
Skin number.
Returns
A 4x4xn array of matrices, one per joint.
Method getForwardBindMatrices()
Get "forward bind matrices".
These matrices applying the skin transformations.
Usage
Gltf$getForwardBindMatrices(skin)
Arguments
skin
Skin number.
Returns
A 4x4xn array of matrices, one per joint.
Method getCamera()
Get camera object.
Usage
Gltf$getCamera(cam)
Arguments
cam
Camera number.
Returns
Camera object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera.
Method getExtras()
Get top-level extras list.
Usage
Gltf$getExtras()
Returns
Extras list, including rgl objects.
Method setExtras()
Set extras list.
Usage
Gltf$setExtras(extras)
Arguments
extras
New extras list.
Method getMesh()
Get mesh object.
Usage
Gltf$getMesh(m)
Arguments
m
Mesh number.
Returns
Mesh object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-mesh.
Method setMesh()
Set mesh object.
Usage
Gltf$setMesh(m, mesh)
Arguments
m
Mesh number.
mesh
New mesh object
Method addMesh()
Add a mesh object.
Usage
Gltf$addMesh(primitives)
Arguments
primitives
A list of primitive objects.
Returns
Mesh number.
Method getMaterial()
Get material object.
Usage
Gltf$getMaterial(m)
Arguments
m
Material number.
Returns
Material object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-material.
Method getTexture()
Get texture object.
Usage
Gltf$getTexture(tex)
Arguments
tex
Texture number.
Returns
Texture object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-texture.
Method getImage()
Get image object.
Usage
Gltf$getImage(im)
Arguments
im
Image number.
Returns
Image object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-image.
Method addMaterial()
Construct and possibly add material.
This will return an existing material if possible.
Usage
Gltf$addMaterial(mat, defaultMaterial = list())
Arguments
mat
An
rgl
material record.defaultMaterial
Default material properties.
Returns
Material number.
Method addTexture()
Add a texture.
Usage
Gltf$addTexture(mat)
Arguments
mat
An
rgl
material record.
Returns
Texture number.
Method addImage()
Add an image for a texture.
Usage
Gltf$addImage(mat)
Arguments
mat
An
rgl
material record.
Returns
Image number.
Method addSampler()
Add a sampler.
Usage
Gltf$addSampler(mat)
Arguments
mat
An
rgl
material record.
Returns
Sampler number.
Method getMaterialNumber()
Add or return a material.
Usage
Gltf$getMaterialNumber(material)
Arguments
material
A glTF material record.
Returns
Material number.
Method writeVectors()
Write data.
Usage
Gltf$writeVectors( coords, target = targetArray, types = "anyGLTF", normalized = FALSE )
Arguments
coords
Data to write, or
NULL
.target
Optional target use for data.
types
A character vector of allowed types, or "any" or "anyGLTF"
normalized
Are these integer values representing floats?
Returns
Accessor number, or NULL
.
Method makePrimitive()
Create a primitive record.
Usage
Gltf$makePrimitive(inds, mode = NULL, attributes = NULL, matnum = NULL)
Arguments
inds
Indices of vertices.
mode
Mode of primitive.
attributes
Primitive attributes.
matnum
Material number.
Returns
Primitive record, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-primitive.
Method getAsset()
Get asset list.
Usage
Gltf$getAsset()
Returns
Asset object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-asset.
Method setAsset()
Set asset list.
Usage
Gltf$setAsset(version, generator)
Arguments
version
Version number of glTF format.
generator
Identifier of code generating it.
Method getTransform()
Get local transform.
Usage
Gltf$getTransform(n)
Arguments
n
Node number.
Returns
4x4 matrix of local transform.
Method getRglMaterial()
Reconstruct rgl
material.
Usage
Gltf$getRglMaterial(n)
Arguments
n
Material number.
Returns
rgl
material record.
Method getAnimation()
Get animation.
Usage
Gltf$getAnimation(ani)
Arguments
ani
Animation number
Returns
Animation object, documented here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-animation.
Method setAnimation()
Set animation.
Usage
Gltf$setAnimation(ani, animation)
Arguments
ani
Animation number
animation
New animation object
Method timerange()
Find time range of an animation
Usage
Gltf$timerange(ani)
Arguments
ani
Animation number
Returns
Min and max times from the samplers in the animation.
Method initAnimation()
Initialize animation.
This builds all of the interpolation functions in the samplers.
Usage
Gltf$initAnimation(ani)
Arguments
ani
Animation number
Returns
Modified animation object
Method settime()
Set time for an animation.
This evaluates all the interpolators and modifies self to reflect the specified time point.
Usage
Gltf$settime(time, ani = 0)
Arguments
time
Time to set.
ani
Animation number.
Returns
Vector of node numbers that were changed.
Method print()
Print gltf
objects with various levels of detail.
Usage
Gltf$print(verbose = FALSE, names = FALSE, showExtras = TRUE, ...)
Arguments
verbose
Logical indicator of verbose printing, or character vector of components to print verbosely.
names
Print names for components.
showExtras
Logical: show extra fields?
...
Passed
...
.
Examples
\donttest{ samples <- "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0" gltf <- readGLB(paste0(samples, "/2CylinderEngine/glTF-Binary/2CylinderEngine.glb?raw=true")) gltf$print(names = "meshes") }
Method listCount()
Get number of items in private list.
Usage
Gltf$listCount(list)
Arguments
list
Name of list to get.
Method clone()
The objects of this class are cloneable with this method.
Usage
Gltf$clone(deep = FALSE)
Arguments
deep
Whether to make a deep clone.
Examples
## ------------------------------------------------
## Method `Gltf$print`
## ------------------------------------------------
samples <- "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0"
gltf <- readGLB(paste0(samples, "/2CylinderEngine/glTF-Binary/2CylinderEngine.glb?raw=true"))
gltf$print(names = "meshes")
Produce glTF objects
Description
The glTF file is the JSON part of a glTF representation of a 3D scene. This function creates the R structure corresponding to one, and writes the binary buffer file for it.
Usage
as.gltf(x, ...)
## Default S3 method:
as.gltf(x, y = NULL, z = NULL, vertices,
material = NULL,
normals = NULL,
texcoords = NULL,
points = NULL, segments = NULL,
triangles = NULL,
quads = NULL,
transform = diag(4),
extras = NULL,
...,
rglscene = list(),
previous = Gltf$new(),
newScene = FALSE,
parentNode = NULL,
dir = tempdir(),
scale = c(1,1,1))
## S3 method for class 'rglscene'
as.gltf(x, ..., previous = Gltf$new(),
newScene = FALSE)
## S3 method for class 'mesh3d'
as.gltf(x, ...)
Arguments
x |
An object to convert to a |
y , z |
In the default method, combined with |
vertices |
A 3 or 4 row matrix of Euclidean or homogeneous coordinates; takes
precedence over |
material |
material properties for rendering |
normals |
normals at each vertex as a 3 or 4 column matrix |
texcoords |
texture coordinates at each vertex as a 2 column matrix |
points |
vector of indices of vertices to draw as points |
segments |
2 x n matrix of indices of vertices to draw as segments |
triangles |
3 x n matrix of indices of vertices to draw as triangles |
quads |
4 x n matrix of indices of vertices to draw as quads |
transform |
4 x 4 matrix associated with this object (e.g. a subscene) |
extras |
A list to attach as |
... |
Other parameters passed to the default method. |
rglscene |
The RGL scene this came from, e.g. to look up defaults |
previous |
Optionally a previously produced |
newScene |
logical; if |
parentNode |
If not |
dir |
Where to write the binary buffer file. |
scale |
Rescaling in the enclosing subscene. |
Details
as.gltf
is a generic function.
The method for "rglscene"
objects can handle most
objects produced by scene3d
, but not all
objects will be handled. In particular:
Lights, text, bounding box decorations and backgrounds are saved in “extra” fields, so they can be read by rgl2gltf, but most other software will ignore them or only display some parts.
Most material properties are also stored in “extra” fields.
There are methods for many individual types of "rglobject"
, but these are intended for internal
use.
Value
A "gltf"
object.
Author(s)
Duncan Murdoch
References
The specification of the glTF format: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
Examples
cube <- rgl::rotate3d(rgl::cube3d(col = "red"), -pi/10, 1,0,0)
gltf <- as.gltf(cube)
rgl::plot3d(gltf)
gltf$closeBuffers()
Convert a glTF object to an rglscene or mesh3d object.
Description
These methods convert a "gltf"
object to
a "rglscene"
object, similar to what scene3d
would produce, or a "mesh3d"
object.
Usage
## S3 method for class 'gltf'
as.rglscene(x, scene = x$scene, nodes = NULL,
useRGLinfo = TRUE, time = NULL, ani = 0, clone = TRUE,
quick = FALSE, add = FALSE, ...)
## S3 method for class 'gltf'
as.mesh3d(x, ...)
Arguments
x |
The |
scene |
Which scene to convert? If |
nodes |
Which nodes to convert? If |
useRGLinfo |
|
time |
Set the "time" within an animation. |
ani |
Animation number to use. |
clone |
Whether to clone the |
quick |
If |
add |
If |
... |
|
Details
These functions need to modify the glTF object, caching
some information to help with the conversion. By default
they do this on a cloned copy of it, and the original is
left unchanged. If the object has already been cloned
this can be skipped by setting clone = FALSE
.
Value
An "rglscene"
object.
Extract a texture file from a glTF object
Description
Extracts a texture from a glTF object, and writes it to a file.
Usage
extractTexture(gltf, index = 0,
outfile = tempfile(),
verbose = TRUE)
Arguments
gltf |
The glTF object. |
index |
The texture number (starting from 0). |
outfile |
The filename to write to. If |
verbose |
Whether to report on success. |
Details
Since rgl doesn't support any texture format except PNG, this function will attempt to convert JPEG textures to PNG. To do that it needs to have the jpeg and png packages available.
Value
Returns the filename that was written, or NULL
if the request failed.
If closeConnections = FALSE
, the filename will have
attribute "gltf"
containing the gltf
object which might now contain a new open connection.
If the texture has a recorded MIME type in gltf
,
that will be returned in attribute "mimeType"
.
Find a component of a recursive object
Description
findEntry
searches recursive objects for components
matching a condition. namePattern
creates a test of
whether the component name matches a pattern. hasClass
creates a test of whether the component has a class.
Usage
findEntry(x, test, ..., path = c())
namePattern(pattern)
hasClass(class)
Arguments
x |
The recursive object to search. |
test |
A test function. See Details below. |
pattern |
A regexp pattern to match the desired name(s). |
class |
A class name to search for. |
... |
Optional additional arguments to pass to the test function. |
path |
For internal use: names to prepend to the path. |
Details
Utility/debugging functions to search a large recursive object for a particular component name or class.
The test
function should have header function(name, value)
, and may include other arguments which will
be taken from ...
.
Value
findEntry
returns
a list with one entry per hit. Each entry in the list is a named vector
giving the path to the hit, numerically in the values, and as an R expression
by concatenating the names. The test functions will be passed
single names and values, and should return a single logical result.
Examples
x <- list( a = list( b = list(c(d="A", e="B"), 1L, 1:3)))
locations <- findEntry(x, namePattern("e"))
locations
#This shows how the result can be used:
x[[locations[[1]]]]
expr <- paste0(c("x", names(locations[[1]])), collapse = "")
expr
eval(parse(text=expr))
findEntry(x, hasClass("integer"))
Use the MikkTSpace code to generate tangent vectors.
Description
This function generates tangent vectors using the MikkTSpace code by Morten S. Mikkelsen.
Usage
getTangents(obj)
Arguments
obj |
A triangles or quads object as returned by |
Details
glTF files include normal textures, which require the tangent space to be specified: the normals at each vertex are supplemented with a tangent vector and a bitangent vector that is their cross product. The standard recommends that if the glTF file doesn't specify tangents, they should be generated using the MikkTSpace code.
Note that a comment in ‘mikktspace.h’ indicates that indexing needs to be recalculated after computing the tangents, so this function works on unindexed inputs, and reapplies indexing at the end.
Value
A modified copy of the original object, adding a 4 column
tangents
entry. The order and number of indices
may have changed.
Author(s)
Morten S. Mikkelsen, Johannes Kuehnel and Duncan Murdoch.
References
The MikkTSpace code was obtained from https://github.com/mmikk/MikkTSpace. The interface code is based on code from https://www.turais.de/using-mikktspace-in-your-project/ by Johannes Kuehnel.
Create a widget for a glTF display.
Description
This creates a widget holding a glTF scene, with controls to animate it if it supports animation, and with shaders that implement normal textures.
Usage
gltfWidget(gltf,
animation = 0,
start = times[1], stop = times[2],
times = gltf$timerange(animation),
method = c("shader", "rigid"),
add = FALSE, close = !add,
verbose = FALSE,
open3dParams = getr3dDefaults(),
usePBR = hasPBRparams(gltf),
PBRargs = list(), ...)
Arguments
gltf |
A |
animation |
Which animation to use? If no animation is present, this is ignored. |
start , stop |
The starting and stopping times for the animation. Ignored if no animation. |
times |
An alternate way to specify the times. Ignored if no animation. |
method |
The
|
add |
Should the gltf object be added to an existing rgl scene, or should it open a new scene? |
close |
Should |
verbose |
Give some progress information. |
open3dParams |
A list to pass as the |
usePBR |
Whether to use physically based rendering methods.
The default
uses an internal function to determine if |
PBRargs |
A list containing optional arguments to the |
... |
Additional parameters which will be passed to |
Details
See playgltf
for a description of the method
used for animation. The "fixed"
method is fast, but
doesn't do a good job on some animations.
If the gltf
object doesn't contain any animations,
or animation = NA
, this
will simply display it as a widget with no controls.
Value
A widget suitable for display or inclusion in an R Markdown document.
Note
Physically based rendering (PBR, controlled by usePBR
) is
only used with method = "shader"
.
If PBR is not used, the V8 package is required so that the shaders can be modified.
Examples
if ((interactive() || rgl::in_pkgdown_example()) && requireNamespace("manipulateWidget")) {
gltf <- readGLB(system.file("glb/RiggedSimple.glb", package = "rgl2gltf"))
gltfWidget(gltf)
}
Imports from rgl
Description
These generic functions are imported from rgl.
Usage
plot3d(x, ...)
as.rglscene(x, ...)
as.mesh3d(x, ...)
Arguments
x |
Objects to handle. |
... |
Additional arguments to pass to methods. |
Details
The main documentation for these generics is in rgl:
plot3d
.
This package defines "gltf"
methods for the generics.
Documentation for as.rglscene.gltf
is included.
Print the sequence of matrices affecting an object.
Description
This is used for debugging, to see how an object within nested rgl subscenes is affected by their user matrices.
Usage
matrixSequence(tag, scene = scene3d())
## S3 method for class 'matrixSequence'
print(x, n = 5, ...)
Arguments
tag |
Which objects to report on? |
scene |
The rgl scene to work from. |
x |
Object to print. |
n |
In the print method, how many vertices and indices should be printed? |
... |
Ignored. |
Value
A list containing records with entries as follows:
id |
The object id |
vertices |
The object's vertices |
indices |
The object's indices |
userMatrix |
A list of user matrices affecting this object |
Edit shader code
Description
This function applies specified edits to shader code to support new functions.
Usage
modifyShaders(shaders, mod, ...)
Arguments
shaders |
A list of shaders, e.g. as produced by |
mod |
Either a character value naming a built-in set of mods (currently just |
... |
Optional arguments; all will be passed to any functions
in |
Details
The mods
argument is organized in a nested list.
The top level can contain
vertexShader
andfragmentShader
components.Each of those is a list of changes to apply to that shader.
Each change is a list with
old
andnew
entries.The
old
entry is used as a "fixed" pattern to select one or more lines from the shader to be replaced. Multiple matches are allowed, but they shouldn't overlap. Changes will be applied in the order specified, so take care that a pattern doesn't match new text from an earlier change.The
new
entry contains the replacement. It can either be a character vector or a function that returns a character vector. If it is a function, it will be passed the...
argument.See
rgl2gltf:::shaderChanges
for the built-in modifications.
Value
A new shader object incorporating the edits.
Play an animated glTF object.
Description
‘.gltf’ and ‘.glb’ files can contain animation instructions. This function interprets them and plays them.
Usage
playgltf(gltf, animation = 0,
start = times[1], stop = times[2],
times = gltf$timerange(animation),
method = c("rigid", "wholeScene", "partialScene"),
speed = 1, by = NULL, verbose = FALSE, ...)
showNodes(gltf, animation = 0,
start = times[1], stop = times[2],
times = gltf$timerange(animation),
speed = 1, by = NULL)
Arguments
gltf |
A |
animation |
Which animation from the object? An integer from 0 to the
number of animations defined in |
start , stop |
Starting and stopping times. |
times |
An alternate way to specify |
method |
Which drawing method to use? See details below. |
speed , by |
Control the updates; see details below. |
verbose |
Whether to print status updates. |
... |
Parameter settings to pass to |
Details
glTF files are animated by time dependent changes to the
transformations in their nodes. Those transformations
correspond to RGL par3d("userMatrix")
settings in
subscenes and can sometimes be directly imported as such.
However, glTF files also support "skins", a computer graphics concept not supported in RGL. A skin is a way to say that different vertices of the same object (typically a triangle mesh) respond to different nodes. This allows shapes to be stretched, similar to skin on a moving body. RGL assumes that all graphics objects are rigid.
The playgltf
function provides partial support for
skins. Using the "wholeScene"
method, it can modify the vertices of an entire scene
and redraw the scene. Typically this is quite slow, and
not very satisfactory. The "partialScene"
method
allows only the
changed objects to be redrawn, which might help speed things up.
Finally, the "rigid"
method converts all polygons
to rigid ones that are supported by rgl, so that motion
is done by changes to the transformations. This is likely the fastest
method, but for some animations the errors introduced by the
conversion are unacceptably large.
The showNodes
function displays each node number as
text at the origin for that node. By default it plays the
animation showing how the nodes move.
For both functions, the speed
and by
arguments
specify the “times” at which the animation is drawn. If
by
is specified, then a frame is drawn at time start
and
subsequent frames increment the time by by
. If it is
NULL
(the default), then the speed
argument is used
as a multiplier on the internal time (taken to be in seconds).
For example, with the default speed = 1
, the first frame will
be drawn at time start
, and when it is complete, the next one
will be drawn according to how many seconds have passed in real time,
etc.
Value
Called for the side effect of drawing the animation.
Examples
if (interactive() && !rgl::in_pkgdown_example()) {
# This example is fast enough using the "whole" method:
gltf1 <- readGLB(system.file("glb/RiggedSimple.glb", package = "rgl2gltf"))
playgltf(gltf1, start = 0, stop = 3, method = "whole")
# It looks terrible using the "rigid" method, because some triangles
# need to be deformed:
playgltf(gltf1, start = 0, stop = 3, method = "rigid")
# This example is too slow using anything but "rigid", but it's fine there:
samples <- "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0"
gltf2 <- readGLB(paste0(samples, "/BrainStem/glTF-Binary/BrainStem.glb?raw=true"))
playgltf(gltf2, start = 0, stop = 2, speed = 0.25, method = "rigid")
}
Read a GLB file.
Description
GLB is the self-contained binary format of glTF
files. This function reads one, extracts the embedded files
into the temporary directory, and returns a "gltf"
object containing the information in R format.
Usage
readGLB(con, verbose = FALSE, ...)
Arguments
con |
The connection or filename to read from. |
verbose |
Whether to report on the process. |
... |
Currently unused. |
Value
An object of class "gltf"
. This is an R version of
the structure represented by a “glTF” file's JSON
information.
Author(s)
Duncan Murdoch
References
The specification of the glTF format: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
See Also
Examples
# This web page has lots of sample files
samples <- "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0"
# Get one of them: an avocado
gltf <- readGLB(paste0(samples, "/Avocado/glTF-Binary/Avocado.glb?raw=true"))
if (interactive())
rgl::plot3d(gltf)
if (rgl::in_pkgdown_example())
gltfWidget(gltf)
gltf$closeBuffers()
Read a glTF file
Description
The glTF file is the JSON part of a glTF representation of a 3D
scene. This function reads one and returns a "gltf"
object containing the information in R format.
Typically most of the data for the scene is contained in other files named in this one, usually found in the same file folder.
Usage
readglTF(path, defaultbin = NULL, ...)
Arguments
path |
The path to the file being read. R connections cannot be used. |
defaultbin |
The name of the default associated binary file, if it is not named in the JSON. This is typically used when the JSON has been extracted from a GLB file. |
... |
Not currently used. |
Value
An object of class "gltf"
.
Author(s)
Duncan Murdoch
References
The specification of the glTF format: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
Examples
# This web page has lots of sample files
samples <- "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0"
filename <- tempfile(fileext = ".gltf")
# Get one of them: a 2 cylinder engine. We need both parts
# to be able to view it, though only the .gltf part is
# needed for readglTF()
download.file(paste0(samples, "/2CylinderEngine/glTF/2CylinderEngine.gltf"),
destfile = filename)
download.file(paste0(samples, "/2CylinderEngine/glTF/2CylinderEngine0.bin?raw=true"),
destfile = file.path(tempdir(), "2CylinderEngine0.bin"),
mode = "wb")
gltf <- readglTF(filename)
gltf
# gltf files contain references to other files using
# relative paths, so we can only use them from their
# own directory
olddir <- setwd(dirname(filename))
rgl::plot3d(gltf)
setwd(olddir)
Set shaders for physically based rendering.
Description
The glTF format is designed to hold objects which are intended for "physically based rendering", where the parameters of the object map to physical properties such as metallicity, roughness, etc. This function replaces the default rgl shaders with PBR shaders based on the reference implementation in https://github.com/KhronosGroup/glTF-Sample-Viewer/tree/88eda8c5358efe03128b72b6c5f5f6e5b6d023e1/shaders.
Usage
setPBRshaders(gltf, gltfMat, id,
scene = scene3d(minimal = TRUE),
useIBL = TRUE,
brdfLUT = system.file("textures/brdfLUT.png", package = "rgl2gltf"),
IBLspecular = system.file("textures/refmap.png", package = "rgl"),
IBLdiffuse = system.file("textures/refmapblur.jpeg", package = "rgl2gltf"),
debugBaseColor = 0,
debugMetallic = 0,
debugRoughness = 0,
debugSpecularReflection = 0,
debugGeometricOcclusion = 0,
debugMicrofacetDistribution = 0,
debugSpecContrib = 0,
debugDiffuseContrib = 0,
debugIBLDiffuse = 1,
debugIBLSpecular = 1,
defines = list(),
uniforms = list(),
attributes = list(),
textures = list())
Arguments
gltf , gltfMat |
A |
id , scene |
The rgl id of the corresponding object and the scene holding it. |
useIBL |
Whether to use image based lighting. |
brdfLUT |
The texture to use for the "bidirectional reflectance distribution function" lookup table. |
IBLspecular |
The texture to use for the "image based specular lighting". |
IBLdiffuse |
The texture to use for the "image based diffuse lighting". |
debugBaseColor , debugMetallic , debugRoughness , debugSpecularReflection , debugGeometricOcclusion , debugMicrofacetDistribution , debugSpecContrib , debugDiffuseContrib |
These are flags used for debugging. Setting one of these to 1 will display just that contribution to the rendering. |
debugIBLDiffuse , debugIBLSpecular |
Two more debugging settings. These should be set to non-negative values to control the contribution from each of those components to the image based lighting. |
defines , uniforms , attributes , textures |
Values to use in |
Details
rgl is designed to work with WebGL version 1, which doesn't support all of the features used in the reference shaders. In particular, no extensions are assumed, and the IBL textures are single 2D textures rather than cube maps.
Value
This function modifies the id
object in scene
,
and returns the modified scene.
Author(s)
Duncan Murdoch for the adaptation to rgl, various others for the original shaders.
References
https://github.com/KhronosGroup/glTF-Sample-Viewer
See Also
Examples
# This web page has lots of sample files
samples <- "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0"
# Get one of them: a 2 cylinder engine
gltf <- readGLB(paste0(samples, "/NormalTangentTest/glTF-Binary/NormalTangentTest.glb?raw=true"))
gltfMat <- gltf$getMaterial(0)
scene <- as.rglscene(gltf)
id <- scene$objects[[1]]$id
scene <- setPBRshaders(gltf, gltfMat, id, scene)
cat(scene$objects[[1]]$userFragmentShader)
Debugging tool: show tags for objects in rgl scene
Description
This function uses text3d
to display the tags
at the center of the objects they label.
Usage
showTags(tags = NULL, ids = NULL,
subscenes = ids3d("subscene", subscene = 0)$id,
depth_test = "always", ...)
Arguments
tags , ids |
If non-NULL, display only these tags and ids. |
subscenes |
Which subscenes to examine. |
depth_test |
The |
... |
Other arguments to pass to |
Details
If selected objects don't have tags, they will be labelled
using their id
value instead.
Value
The rgl ids of the text objects added (one text object per tagged object, with tags as names).
Examples
example("plot3d", package = "rgl")
showTags()
Show the tree structure of nodes in a glTF object or rglscene object.
Description
glTF files contain nodes corresponding to objects and groups of objects in 3D scenes. They must be a tree or forest: a node can only have zero or one parent. This function displays that structure, or the similar structure for rglscene objects.
Usage
showtree(x, ...)
## S3 method for class 'gltf'
showtree(x, ...)
## S3 method for class 'rglscene'
showtree(x, transform = FALSE, ...)
Arguments
x |
A |
transform |
Whether to show the transform associated with a subscene. |
... |
Additional arguments, currently unused. |
Write a glTF or GLB file.
Description
GLB is the self-contained binary format of glTF
files. These functions write a "gltf"
object to one of these formats.
Usage
writeglTF(x, path, bin = TRUE)
writeGLB(x, con)
Arguments
x |
A |
path |
A filename in which to write the JSON part of the file. |
bin |
logical; whether or not to write the binary part of the object. |
con |
A filename or connection to which to write the GLB file. |
Details
If bin = TRUE
(the default),
writeglTF
will write the binary part of the object
to one or more separate files with filename constructed by
concatenating the main part of path
, followed by a number
and the extension ‘.bin’.
Value
writeglTF
returns path
invisibly.
writeGLB
returns NULL
invisibly.
Author(s)
Duncan Murdoch
References
The specification of the glTF format: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
See Also
Examples
filename <- tempfile(fileext = ".glb")
writeGLB(as.gltf(rgl::cube3d(col = "red")), filename)